Nieuwe Instituut
Nieuwe Instituut

Sonneveld House

Animal Encounters and the architecture collection

8 October 2019

In addition to Studio Ossidiana's research, Animal Encounters showcases a selection of projects from the National Collection for Dutch Architecture and Urban Planning. These propose a relational understanding of the animal-human encounter and expand the ecological to notions of systems theory.

P. Gonggrijp. Europe, Delta, birds, people, industry. Drawings for graduation project TH Delft, 1969. Collection Het Nieuwe Instituut, GONG 1

Dutch delta

These hand-drawn maps are examples of Gonggrijp's profound analysis of the Dutch delta and its defining geological landscape formations in relation to different settlement and migration patterns. For Gonggrijp these drawings were a way to conceptualize the specific identity of the Dutch delta landscape and its inhabitants.

Hippopotamus house

While teaching at the former TH Delft and Academie van Bouwkunst Amsterdam, Aldo van Eyck frequently challenged his students with design assignments for animals. Among the students was urban planner Joost Váhl. His proposal for a hippopotamus house enables hippos and humans to observe each other and even interact: through a hole in the air-bridges, the two can carefully touch one another, and it is even possible for people to enter the hippo house.

J. Váhl. Hippopotamus House, study project TH Delft, 1966. Photograph of a model. Collection Het Nieuwe Instituut, VAHL 5. Animal Encounters contains a reconstruction of this model by Studio Ossidiana.

Aquarium

As a student Jan Verhoeven designed an aquarium, half of which was situated below sea level. Through an ingenious meandering of spaces, the human domain and the aquatic world seem to interlock. His teacher Aldo van Eyck published the design together with his own review in the Forum journal.

/"The designer has actually succeeded in building a bridge between the worlds of humans and fish (...) the fish, which are also 'visiting' here, can view their fellow visitors, the people, in their own way. If the visitor is reasonably receptive, he or she will be able to experience the phenomena: sea - marine depths and seabed - currents and more - by means of fish and architecture (...) From the meniscus, this wonderful dividing line, the building drops down into the water just as organically as it protrudes into the air space./" (Forum, 1960/61, p. 69)

Systems and spatial configurations

Theories of ecology overlap with the more abstract notions of systems theory. According to the cybernetic theory of the mathematician Norbert Wiener (1894 - 1964), there is no fundamental difference between the automated networks of machines and natural habitats. Both can be described as interactive feedback systems, in which the flow of communication enables the control of dynamic environments.

In the 1950s and 1960s, this new insight contributed to a different understanding of architecture and cities as relational and systems-based, an assumption that was also supported through research in the fields of anthropology and sociology.

Together with the introduction of the computer and the need for buildings to accommodate computer centres, this led to an interest among architects in abstract spatial configurations of interlocking geometries.

In the archive of the National Collection for Dutch Architecture and Urban Planning, one encounters a striking conceptual and formal resemblance between design proposals for animal shelters in zoos and the new workspaces of a post-industrial society.

R. D. Bleeker, Bankgirocentrale Rekencentrum Algemene Bank Nederland in Leusden, 1975. Collection Het Nieuwe Instituut, BLEE ph784

Bankgirocentrale Rekencentrum Algemene Bank Nederland

Rudi Bleeker designed numerous school buildings and offices, including several early computer centres in Breda, Amstelveen and Leusden. The robust character of these large-scale buildings is defined by sculptural facades and raw concrete prefab panels.

Concept Design Games

While teaching at MIT, John Habraken developed Concept Design Games, open-ended research tools to understand how we design 'complex physical organizations', i.e. buildings. Following Habraken's view on participation design, these boardgames take the interaction of many actors into consideration. The recording scheme for all games could be manipulated by a computer.

Siemens office complex München-Perlach

This model can be seen as a three-dimensional diagram that communicated the programmatic organization, complexity and flexibility of the design to the clients. Each floor was represented by a transparent perspex grid that could be filled in with colour-coded fiches. The model was transportable in a custom-made suitcase.

Van den Broek and Bakema, project architect J. Boot. So-called 'space box' for Siemens Computer Research Centre, München-Perlach, 1972. Collection Het Nieuwe Instituut, BROX m1

Faculty for Applied Mathematics and Computer Centre

The design for this university complex, including an early computer centre, is based on a repetitive unit combined with larger spaces for the computer and lecture rooms. The urban plan of the TH Twente university campus was devised by Sam Van Embden and Willem Van Tijen, with buildings by Piet Blom, Joop van Stigt and Herman Haan.

L.J. Heijdenrijk, J. Hermes, L.J. van der Stap en J. Mol. Faculty for Applied Mathematics and Computer Centre for the TH Twente in Drienerlo, Enschede, 1969-1974. Photo: Cas Oorthuys / Nederlands Fotomuseum, Rotterdam.

L.J. Heijdenrijk, J. Hermes, L.J. van der Stap, J. Mol, Faculty for Applied Mathematics and Computer Centre for the TH Twente in Drienerlo, Enschede, 1969-1974. Design booklet.

Animal Encounters

_Animal Encounters_ is the successor to _Habitat: Expanding Architecture_, and part of the Total Space project by the Jaap Bakema Study Centre, on the cross-pollination between architecture, planning, anthropology and systems theory.

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